I was really hopeful for Audulus and just spent 5 hours prototyping this morning. Audulus made it fun to use something close to pure math for synthesis, and Pure Data and Max are atrociously designed in the division between audio-rate and control-rate messages. If only I hadn’t just gotten a 16GB Windows 10 machine specifically for A4 and VCV, the latter of which is totally obfuscated from a development perspective outside of C++. Will I be able to open A4 patches in Windows A3 to copy over algorithms? The paywall for quality DSP learning resources just got way higher. Audulus is hands down the best modular software for DSP prototyping on windows. I can’t say it isn’t reasonable given Taylor’s resources, but that’s a huge personal blow. Pretty disappointed as a windows user, with no iOS devices. If you have any questions, I will be glad to answer them below. We will also continue to update the built-in library alongside the Mac releases. We have posted a beta of the new Windows/Linux version that should get it up to parity with the Mac version. We know this must be disappointing to our Windows/Linux users, so we will be offering free upgrades to Audulus 4 on Mac or iOS for any user with a valid Audulus 3 Windows/Linux license. Though we sometimes work with outside contractors for specific features, we don’t have the time and resources to hire someone to maintain the Windows/Linux version. We want Audulus 4 to be the best it can be, and it has become apparent that we can’t achieve that while spreading our development time between four platforms.Īs you can imagine, porting software is not the most fun or creative type of coding, and it has taken a considerable amount of time away from development of more and better Audulus features.Īudulus is written primarily by one person - Taylor Holliday.
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